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Lesson 3 Code reuse
Objective Object-oriented approach enables code reuse.

How does an Object-oriented Approach enable Code reuse?

Object-oriented programming separates code into small modules of functionality. With proper design, these modules can be reused for other projects. For example, you might design a class that connects to the post office's web site to look up nine-digit zip codes for a payroll system. However, because the class's internals are isolated and only a public interface is exposed, that same class can be reused next year in a new application that mails brochures to customers. More significant, if the old class does not do precisely what you need, you can subclass it, keeping those parts that are still useful and replacing those that are not. You will learn more about inheritance and subclassing later in this course.
Of course, it is possible to reuse code when you are doing procedural programming. Usually the code comes with a long list of instructions, remember to call open() before adding any transactions, do not pass a negative number to this method, that programmers may forget. An object-oriented approach builds the rules right into the code, so there's no need to remember so much. Reusing code can make your development go a little more quickly, and that's always a good thing. But more important, it lets you focus your energies on the interesting new problems in this application, rather than repeating work you did earlier or that someone else has already done. Compared to cut-and-paste reuse, object-oriented reuse introduces far fewer bugs and is much easier to achieve.

Object Oriented (OO) approach to Software Development

An object-oriented (OO) approach to software development enables code reuse through several key principles and mechanisms that allow developers to build flexible, modular, and extensible systems. Here’s how it works:
  1. Classes and Objects
    • What it is: A class acts as a blueprint for creating objects, encapsulating data (attributes) and behavior (methods) into a single unit.
    • How it enables reuse: Once a class is written, it can be instantiated multiple times to create objects with the same properties and behaviors, but with different data. For example, a Car class with methods like drive() and stop() can be reused to create different car instances (e.g., a sedan or a truck) without rewriting the logic.
    • Benefit: You write the code once in the class and reuse it across the program wherever that functionality is needed.
  2. Inheritance
    • What it is: Inheritance allows a new class (subclass or derived class) to inherit attributes and methods from an existing class (superclass or base class).
    • How it enables reuse: Instead of duplicating code, a subclass can reuse the functionality of the superclass and only add or modify what’s unique to it. For instance, a Vehicle class might define basic properties like speed and fuel, while Car and Motorcycle inherit those and add their own specific features (e.g., numberOfDoors for Car).
    • Benefit: Common code is centralized in the superclass, reducing redundancy and making it reusable across multiple subclasses.
  3. Polymorphism
    • What it is: Polymorphism allows different classes to be treated as instances of a common superclass or interface, typically through method overriding or interface implementation.
    • How it enables reuse: You can write generic code that works with the superclass or interface type, and it will automatically apply to any subclass or implementing class. For example, a method move() in a Vehicle interface can be implemented differently by Car and Boat, but a single function like processMovement(Vehicle v) can reuse the same logic for all types.
    • Benefit: Code written for a general type can be reused with specific types, avoiding the need to rewrite similar logic for each variation.
  4. Encapsulation
    • What it is: Encapsulation hides the internal details of a class (private data and methods) and exposes only a public interface.
    • How it enables reuse: By providing a stable, well-defined interface, other parts of the program (or even other projects) can reuse the class without needing to know or duplicate its internal workings. For example, a DatabaseConnection class might expose a simple connect() method, reusable across applications, while keeping the connection logic private.
    • Benefit: The class becomes a reusable "black box" that can be plugged into different contexts without modification.
  5. Composition and Aggregation
    • What it is: Composition involves building complex objects by combining simpler ones (e.g., a Car has an Engine and Wheels), while aggregation is a looser "has-a" relationship.
    • How it enables reuse: Smaller, self-contained classes (like Engine) can be reused in multiple larger classes (e.g., Car, Truck, or Boat). You don’t need to rewrite the Engine logic for each new vehicle type—just include it as a component.
    • Benefit: Reusable building blocks can be mixed and matched to create new functionality without starting from scratch.
Object Oriented Analysis
Practical Example
Imagine a game development scenario:
  • You create a Character class with properties like health and methods like move() and attack().
  • Through inheritance, you make Warrior and Mage subclasses that reuse move() but override attack() for their unique styles.
  • With polymorphism, a function like processTurn(Character c) works for any character type.
  • Using composition, you give characters a reusable Weapon class (e.g., Sword or Staff) that can be swapped or shared across characters.

Instead of writing separate code for each character type, you reuse the Character class, its methods, and its components, drastically cutting down on redundant work.
Why This Matters for Speed
Code reuse accelerates development because:
  • You avoid rewriting similar functionality.
  • Existing, tested code reduces debugging time.
  • Libraries or frameworks built with OO principles (e.g., Java’s standard libraries) provide prebuilt, reusable components.

Conclusion The object-oriented approach enables code reuse through classes (templates for objects), inheritance (sharing common code), polymorphism (flexible usage), encapsulation (stable interfaces), and composition (modular components). Together, these mechanisms let developers "write once, use many times," making software development faster and more efficient, especially as systems grow in complexity.

How OO Design impacts Software Reuse

There are ways that OO design and programming techniques can have a powerful impact on improving software reuse. In general, OO techniques enable reuse by enabling larger-grained abstractions and encapsulation mechanisms. OO practitioners have traditionally focused on the design and implementation of reusable components in terms of artifacts such as
  1. classes,
  2. class categories,
  3. objects,
  4. modules, and
  5. subsystems.
Unfortunately, many OO reuse efforts have focused on language features (such as inheritance, polymorphism, generics, and exception handling) or design methods and notations (such as Booch vs. OMT vs. Shlaer/Mellor). One of the challenging issues is capturing and articulating the abstractions and components required to build widely reusable software in complex domains (such as real-time avionics, business data processing, telecommunications, on-line transaction processing, and distributed communication systems).
Developers and analysts need to translate their domain expertise into reusable software components. A number of approaches (such as transformational systems, expert systems, and domain-specific software architectures) have been advocated over the past decade. A major impediment is that many of these approaches do not integrate well into the development processes (or lack thereof) found in contemporary software organizations.

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